UX / UI Designer · Available for work

Designing
clear, considered
digital products.

I'm Kledi Azzopardi — a UX/UI designer with a background in multimedia software development, bridging thoughtful design with technical execution.

From product interfaces to brand systems, I help teams ship work that's intuitive, polished, and built on real user understanding.

Based inMalta
FocusProduct · Brand · Visual
ToolsFigma · Adobe XD · Adobe CS
Selected work

A small collection of recent projects spanning product, brand, and visual design.

About

A designer with a developer's mindset.

I'm Kledi — a UX/UI designer holding a Bachelor's degree in Multimedia Software Development. My work sits at the intersection of design and engineering: I care about how a product looks, but equally about how it's built, how it behaves, and how it scales.

Day-to-day, I move between product design, brand systems, and visual design — Figma flows in the morning, vector work or motion design in the afternoon. The technical background means I think in components, constraints, and edge cases rather than static mockups.

Outside of client work I sketch interfaces, study type, and experiment with motion. I'm interested in work that takes craft seriously and respects the people on the other side of the screen.

Skills

Capabilities across the full design surface.

Product & UX

  • User research & interviews
  • Information architecture
  • Wireframing & prototyping
  • Interaction design
  • Usability testing
  • Design systems

Visual & brand

  • Brand identity & logotype
  • Vector illustration
  • Image manipulation & retouching
  • Layout & typography
  • Motion design
  • Print & digital collateral

Tools & technical

  • Figma · Adobe XD
  • Photoshop · Illustrator
  • HTML, CSS fundamentals
  • Design tokens & handoff
  • Accessibility (WCAG)
  • Version control basics
Process

How I work, end to end.

A repeatable process keeps the work honest — but it bends to the project. Here's the spine.

Discover

Stakeholder conversations, competitor scans, and lightweight research to map the problem space before drawing a single screen.

Define

Synthesise findings into a clear brief, success metrics, and the principles the design will be measured against.

Design

From low-fidelity flows to polished UI. Visual decisions land in a design system so the work scales beyond a single screen.

Prototype

Interactive Figma prototypes — close enough to the real thing to surface friction before a line of code is written.

Test & refine

Validate with users, measure against the brief, iterate. The first answer is rarely the right one.

Deliver

Specs, tokens, and a clean handoff. I stay close through build to keep design intent intact in shipped code.

Contact

Let's make something good.

Currently open to product design roles and selective freelance projects. The fastest way to reach me is by email.